Projects & Examples
  
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       Wallpaper Groups - 
     
       
       Wave Simulation - 
     
       
       Line integral convolution (requires floating point texture) - 
     
       
       Smoke Simulation (requires floating point texture) - 
     
       
       Wind motion patterns - 
     
       
       World Airline Routes - 
     
       
       Temperature Anomalies from 1880 to 2010 - 
     
       
       Real-Time 3D color Histogram Analysis - 
     
       
       Explore Parametric Equations
       Spherical Voronoi Tessellations
       Reflective Metaballs
       Fractal Quaternion Raymarching
       Julia Attractor
       Animated Quasicrystals (fullscreen)
       Fragment Shader Spherical Projection
       Example of Picking AlgorithmLearning WebGL lessons implemented with PhiloGL- 
      
      
      1: A Triangle and a Square - 
      
      
      2: Adding Colour - 
      
      
      3: A Bit of Movement - 
      
      
      4: Some Real 3D Objects - 
      
      
      5: Introducing Textures - 
      
      
      6: Keyboard Input and Texture Filters - 
      
      
      7: Basic Directional and Ambient Lighting - 
      
      
      8: The Depth Buffer, Transparency and Blending - 
      
      
      9: Improving the Code Structure With Lots of Moving Objects - 
      
      
      10: Loading a World, and the Most Basic Kind of Camera - 
      
      
      11: Spheres, Rotation Matrices, and Mouse Events - 
      
      
      12: point lighting - 
      
      
      13: per-fragment lighting and multiple programs - 
        
      
      14: specular highlights and loading a JSON model - 
        
      
      15: specular maps - 
        
      
      16: render-to-texture