I've been quite busy these days.
Oh right, I was almost forgetting that I have a day job also :S
Anyway, V8-GL kind of took another direction. I've been working on OpenGL ES 2.0 and OpenGL 2.1 bindings.
OpenGL ES 2.0 bindings are almost complete. Other bindings (like OpenGL 2.1, GLUT and GLU) need some extra work, but they are functional.
[Dean](http://github.com/deanm) helped a lot also. He just translated Vlad's metatunnel example to work with the new OpenGL ES 2.0 bindings.
The result's pretty impressive:
You can find some videos of "Metatunnel" implemented in Processing or Canvas3D at Youtube.